Week 2
Terrain
The terrain was built in blender using geometry nodes to give the plain mesh a terrain-like texture, when we were satisfied with the desired map, we exported it as an FBX file and imported it into Unity. We used unity to give the map a grass and dirt material based on the height levels of the terrain.
the start menu V1.0
created a small scene where I built a small set piece and added glow to the headlights. I also scattered assets to try and make it feel lived-in and atmospheric visuals using A volume to add camera effects for bloom and colour correction. I will be making changes to better fit the theme of the game and from feedback from the group. utilized
Modern UI pack by Michsky:
https://assetstore.unity.com/packages/tools/gui/modern-ui-pack-201717
and
Simple apocalypse assets by Synty Studios:
https://assetstore.unity.com/packages/3d/environments/simple-apocalypse-cartoon-...
Navmesh and basic follow AI
Car Camera Movement and Enter and exit
Interaction system enhanced
Refined to reduce the ray cast needs for interaction and item highlighting into a single script with one raycaster, employing a simple shader rather than boosting the object's emission.
Asphalt Odyssey
Drive to survive
Status | In development |
Authors | Clearspec11, SineVector241, Aleronf, rakelly1 |
Genre | Adventure, Action, Survival |
Tags | 3D, Atmospheric, Crafting, Unity |
Languages | English |
More posts
- Week 6 FinalMay 31, 2024
- Week 5/ Testing SummaryMay 26, 2024
- Week 4May 19, 2024
- week 3May 12, 2024
- Week 1 - Movement and PerspectiveApr 29, 2024
Leave a comment
Log in with itch.io to leave a comment.