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Devlog
Asphalt Odyssey
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Devlog
Week 6 Final
May 31, 2024
by
Clearspec11
Devlog still in progress Reimplementing systems Owing to an issue with the rendering pipeline that demanded the main scene's reconstruction, we've had to devote our time to this imperative task. We we...
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Week 5/ Testing Summary
May 26, 2024
by
Clearspec11
1
Town rebuild Rebuilding the town to allow for a better player experience by having a flat for the town, making the roads clear with the terrain and switching to Forward+ Rendering pipeline. Grass impl...
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Week 4
May 19, 2024
by
Clearspec11
Section 1: Progress Overview This week, we concentrated on correcting past errors and establishing the inventory system along with UI Sound FX and Environment. We also paid attention to refining estab...
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week 3
May 12, 2024
by
Clearspec11
Section 1: Progress Overview Great news! Our project is making steady progress. We've nailed down numerous elements like the enemy spawning system, vehicle enhancements, player stats and UI. We're als...
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Week 2
May 06, 2024
by
Clearspec11
Terrain The terrain was built in blender using geometry nodes to give the plain mesh a terrain-like texture, when we were satisfied with the desired map, we exported it as an FBX file and imported it...
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Week 1 - Movement and Perspective
April 29, 2024
by
Aleronf
Movement and Perspective For Asphalt Odyssey, using the first-person perspective was a choice designed to maximize the immersive experience. The discission to use first-person perspective was a conclu...
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