Week 6 Final
Devlog still in progress
Reimplementing systems
Owing to an issue with the rendering pipeline that demanded the main scene's reconstruction, we've had to devote our time to this imperative task.
We were required to re-import and re-associate everything, and create new prefabs for virtually all assets.
Item system fix/update
Updated the item system to work better with interaction system and items
Unity update
Migrated to a newer more stable version of unity
Bug Fixes
- Fixed if you enter then exit the vehicle to quickly you would be moved to the corner of the map
- Fixed enemy pathing as they previously got stuck easterly on uneven terrain
- fixed enemies spawning on the roofs of buildings
- weapon reload issues and interaction tweaks
Environment
Removed grass Despite enhancing the visual aesthetics, the grass compromised performance and induced issues, thus it's presently been extracted.
Integrated props and additional vehicles into the terrain and introduced another quaint town.
Added some icons
attribution:
Ammunition icons created by Ahmad Yafie - Flaticon
Bottle icons created by Ahmad Yafie - Flaticon
Ammunition icons created by Ahmad Yafie - Flaticon
Medical kit icons created by Ahmad Yafie - Flaticon
Rifle icons created by Ahmad Yafie - Flaticon
Food and restaurant icons created by Ahmad Yafie - Flaticon
Gameplay
Implementation of weapons, thirst, and hunger, utilizing tangible bullets and ammo.
Asphalt Odyssey
Drive to survive
Status | In development |
Authors | Clearspec11, SineVector241, Aleronf, rakelly1 |
Genre | Adventure, Action, Survival |
Tags | 3D, Atmospheric, Crafting, Unity |
Languages | English |
More posts
- Week 5/ Testing SummaryMay 26, 2024
- Week 4May 19, 2024
- week 3May 12, 2024
- Week 2May 06, 2024
- Week 1 - Movement and PerspectiveApr 29, 2024
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