Self Study 2 -- Bones, Rigging, and Animation



I wanted to make a low poly character model like in Super Hot. It is a little janky and glitchy with some polygons going a bit wacky sometimes, but he looks okay. Next time, I'll take a bit more care with modeling to avoid making extrusions that double up on edges.


Animation:

with the animation it was a interesting endeavor and was more intuitiive than  j thaught  and in animating in blender i only need to tell blender the key frames  and it does the imbetween movements , easily when it came to the arms in the running animation where we just do a couple of keyframes and mirror copy them, and the amount it makes the model come alive and even with my very rudimentary humanoid.

I began with an idle animation, a subtle up-and-down motion at the armature's base and a slight movement of the arms. 

Then i animated the run this was a more complex task in making it look smooth and the right amount of bounce and  following a walk cycle guide in the video and then adding arm and other movement to add more motion to the charter (my character has stiff neck ).


lastly i made the wave animation i used the idle animation as a base then made a couple of major arm motions then aded the forearm wave then hand motion then copied the default/ start state to the end.


Animation tutorial i followed:

here is low poly human tutorial video i followed:

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