Tutorial 3 - KIT207





spawning enemies on mouse click using raycasting

Enemies following the player



i created a small obstacle course for my ai buddies to  practice their pathfinding skills 


This week, I've been working with Unity's NavMesh system for game character navigation. I've created a NavMesh, designated different agent types and traversal, and used Unity's baking system for generation.

I've added NavMesh Links for movement between different areas and used raycasting for mouse-click interaction(spawning enemys and for movement target location ). I've also worked with NavMesh Obstacles for intuitive character avoidance including moving obstacles .

Implementing a NavMesh and pathfinding agents have indeed been much simpler than I initially anticipated, particularly due to Unity's intuitive inbuilt NavMesh tools. However, the existence of two versions (new and the obsolete version) has occasionally led to finding conflicting information when I look up a question.

next video showing animated ai models (after implementing  the following weeks self study of simple game mechanics )

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