Self Study 3
click on the picture above to see more screenshots
This self-study focused on terrain and using ProBuilder to create meshes in Unity.
I decided to build a cliff to position my lighthouse on using the tools i tried to create some natural cliff terrain and used the terrain height tool to make the higher ground and purposely deviated from the exact representation of the real landmark to establish a maze-like setting for the forthcoming tutorials on NavMesh/AI functionality.
Subsequently, I utilized the ProBuilder tool to construct obstacles and stairs including a tower with a spiral staircase wrapped around it, jumping stones/platforms and walls to navigate around for the upcoming tutorial on pathing.
these tools are really awesome and are fun to use and will be very useful in quickly making and editing my game scenes and meshes in unity.
UTAS KIT207 Portfolio
Status | In development |
Author | Clearspec11 |
More posts
- Tutorial 5Apr 21, 2024
- Self Study 5 -- Lighting and ShadergraphApr 14, 2024
- Game ideasApr 07, 2024
- Tutorial 3 - KIT207Apr 07, 2024
- Self Study 4 -- simple gameApr 07, 2024
- Tutorial 2 - KIT207Mar 24, 2024
- Self Study 2 -- Bones, Rigging, and AnimationMar 17, 2024
- Tutorial 1 - KIT207Mar 17, 2024
- Week1/2 barrel and lighthouseMar 08, 2024
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